View all by Lajeeth Thangavel
Creator
Follow Lajeeth Thangavel
Follow
Following Lajeeth Thangavel
Following
Add To Collection
Collection
Comments
Devlog
To Get To The Udder Side
←
Return to To Get To The Udder Side
Devlog
Team: Final Post
December 04, 2020
by
Lajeeth Thangavel
We have viewed the feedback that we received from the open beta playtest and made some fixes, our game is now in a state of completion!...
Continue reading
Lajeeth: Beta Playtest
November 30, 2020
by
Lajeeth Thangavel
A lot of the feedback we received was super positive especially talking about the graphics and aesthetics, but there were some common complaints. One of them was camera control, many people had troubl...
Continue reading
Joseph: Beta Feedback
November 30, 2020
by
jehorak
Since I mostly focused on art for this project, I looked at what our playtesters had to say about the art. A lot of people said that the lighting needed to be tuned a little bit, there needed to be mo...
Continue reading
Matthew: Beta Playtest
November 30, 2020
by
Onefin
We shared a build of the game for the Open Beta Playtest. We received a number of responses that resulted in the following concrete changes that I made this week: I added dialogue at the beginning of...
Continue reading
Team: Last Changes Added Before Public Beta
November 23, 2020
by
Lajeeth Thangavel
Since our last post, we have implemented post processing, added a more nighttime skybox and added some lighting to the level to make the aesthetic stick out more, however there are still parts of the...
Continue reading
joseph: last week before public beta
November 18, 2020
by
jehorak
I finished implementing the art last week and am really excited going into this last week before public beta. The things I still need to do are fix the lighting in the level and also implement simple...
Continue reading
Team Post: Second Playtest
November 11, 2020
by
jehorak
After discussing all of the feedback that we received as a team, we have a better idea of where we need to focus on in terms of polish and further development of ideas. Here is a compilation of some f...
Continue reading
Matthew: Alpha Playtest
November 11, 2020
by
Onefin
Since I got ahead last week, this past week I primarily focused my energy on creating the passcode input system for the electric power box. I also assisted Lajeeth in coding scripts to check for level...
Continue reading
Lajeeth: Second Playtest Feedback
November 10, 2020
by
Lajeeth Thangavel
We got lots of useful feedback that we will put to practice for our game. We currently have mouse control set to the arrow keys, which worked but wasn't very intuitive for people as people kept trying...
Continue reading
Joseph: More Playtesting Feedback
November 10, 2020
by
jehorak
1
After finishing our second round of testing this week, we have a ton of helpful feedback that we can hopefully address before release. The feedback is listed as follows: Should be able to control came...
Continue reading
Lajeeth: More Scripting
November 04, 2020
by
Lajeeth Thangavel
Implemented the first powerup box that turns on the fans, now when you touch the box, the prefab fans will spawn and the off fans will be destroyed. This week I am planning to implement a keypad syste...
Continue reading
Matthew: Narrative Work
November 04, 2020
by
Onefin
This week, I took several steps to fulfill my role as not just an audio designer, but also a narrative designer. The game now contains NPCs using the dialogue system I set up last week. These NPCs are...
Continue reading
Joseph: Art Art Art
November 04, 2020
by
jehorak
This week I worked all on the art of our level. I finally finished a player model that I'm happy with and also started changing from white box to actual art assets. The level is starting to look a ton...
Continue reading
Lajeeth: Scripting Work
October 28, 2020
by
Lajeeth Thangavel
Reworked the death and checkpoint system into one respawn system that acts as both, and fixes the issue of collectables reappearing after collected and dying. Also planning to add multiple collectable...
Continue reading
Matthew: Audio Work
October 28, 2020
by
Onefin
This week, I did work for the project that falls under my role as the Audio/Narrative designer: I found a few ambient looping sounds, including farm noise, fan noise, and footstep noise, that play at...
Continue reading
Lajeeth: First Post
October 21, 2020
by
Lajeeth Thangavel
We have built the entire level and it is now playable to some extent from start to finish. I greatly improved my part of the level so it works better narratively and gameplay wise. We made the camera...
Continue reading
Matthew: Initial Whitebox
October 21, 2020
by
Onefin
After our first week of preliminary whitebox work, some actionable improvements on it are: To make the level less of a linear walk. As it turns out, my mind still thinks very much in 2D, so I conceive...
Continue reading
Joseph: First Post
October 21, 2020
by
jehorak
So far, I am very happy with our level! After showing it off for the first time, I am very interested designing more branching paths so that the level feels larger and more interesting. The main note...
Continue reading
First Round of Playtesting
October 21, 2020
by
jehorak
Feedback from First Round of Playtests: Less linear level design. Good theming. Barn looks too big for the scale of the player. Some people found it hard to assess since they couldn't be hands on with...
Continue reading