Matthew: Alpha Playtest
To Get To The Udder Side » Devlog
Since I got ahead last week, this past week I primarily focused my energy on creating the passcode input system for the electric power box. I also assisted Lajeeth in coding scripts to check for level progression.
After making sure that the build was fully playable, we conducted a playtest using these things and received a lot of good feedback. Some things I observed included:
- widen fan hitboxes in the barn
- replace ladders with something that doesn't imply climbing
- make outline around fan hitbox more clear
- add fan shortcut to reach seller guy, or a checkpoint there. add more checkpoints in barn
- add trigger zones that automatically point the camera in a certain recommended direction
- add ui counter for pennies, rings, infinite jump get
- add a few extra pennies
- have camera not get stuck on level bounds
- decrease camera smoothing in y direction
- increase ring size, remove collision on ring
- check turn animations at low speed
- player can't jump after colliding with certain things
Generally speaking, players really enjoyed the music and the dialogue in the game.
For this coming week, we need to also get the right hand side of the map further developed. I will also need to put in a little bit of extra work completing the game's soundscape.
Get To Get To The Udder Side
To Get To The Udder Side
A short level about a cow who is actually a chicken. Made for Level Design class
Status | In development |
Author | Lajeeth Thangavel |
Genre | Platformer |
More posts
- Team: Final PostDec 04, 2020
- Lajeeth: Beta PlaytestNov 30, 2020
- Joseph: Beta FeedbackNov 30, 2020
- Matthew: Beta PlaytestNov 30, 2020
- Team: Last Changes Added Before Public BetaNov 23, 2020
- joseph: last week before public betaNov 18, 2020
- Team Post: Second PlaytestNov 11, 2020
- Lajeeth: Second Playtest FeedbackNov 10, 2020
- Joseph: More Playtesting FeedbackNov 10, 2020
Leave a comment
Log in with itch.io to leave a comment.