Matthew: Audio Work


This week, I did work for the project that falls under my role as the Audio/Narrative designer:

  • I found a few ambient looping sounds, including farm noise, fan noise, and footstep noise, that play at the appropriate times.
  • I wrote a one-minute rough draft of music. I went for a Calum Bowen style that would fit the quirky premise of the game.
  • I scripted a dialogue system that will allow me to add NPCs and a narrative to the game later.

I also implemented several features that helped with the levels:

  • The first person controller now has a camera controller so that you can view the platforming stages from whatever angle is most convenient.
  • I coded fan physics so that the barn section of the level is playable and testable.
  • I attached the cow model made by Joseph to the player and implemented model turning so that the player faces the direction they are moving.

Files

TGTTUS_Whitebox.zip 18 MB
Oct 21, 2020

Get To Get To The Udder Side

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