Matthew: Audio Work
To Get To The Udder Side » Devlog
This week, I did work for the project that falls under my role as the Audio/Narrative designer:
- I found a few ambient looping sounds, including farm noise, fan noise, and footstep noise, that play at the appropriate times.
- I wrote a one-minute rough draft of music. I went for a Calum Bowen style that would fit the quirky premise of the game.
- I scripted a dialogue system that will allow me to add NPCs and a narrative to the game later.
I also implemented several features that helped with the levels:
- The first person controller now has a camera controller so that you can view the platforming stages from whatever angle is most convenient.
- I coded fan physics so that the barn section of the level is playable and testable.
- I attached the cow model made by Joseph to the player and implemented model turning so that the player faces the direction they are moving.
Files
TGTTUS_Whitebox.zip 18 MB
Oct 21, 2020
Get To Get To The Udder Side
To Get To The Udder Side
A short level about a cow who is actually a chicken. Made for Level Design class
Status | In development |
Author | Lajeeth Thangavel |
Genre | Platformer |
More posts
- Team: Final PostDec 04, 2020
- Lajeeth: Beta PlaytestNov 30, 2020
- Joseph: Beta FeedbackNov 30, 2020
- Matthew: Beta PlaytestNov 30, 2020
- Team: Last Changes Added Before Public BetaNov 23, 2020
- joseph: last week before public betaNov 18, 2020
- Team Post: Second PlaytestNov 11, 2020
- Matthew: Alpha PlaytestNov 11, 2020
- Lajeeth: Second Playtest FeedbackNov 10, 2020
- Joseph: More Playtesting FeedbackNov 10, 2020
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